Senior Combat Designer [CA]
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As a Senior Combat Designer, you'll focus on creating mechanics, scenarios and characters that contribute to deep yet accessible combat experiences for the player. You'll be collaborating with Level Designers, Engineers, Animators and more to prototype, implement and polish all combat-related systems and content for our next flag-ship project. Your typical duties include but are not limited to: Player combat mechanics, weapons, and abilities. Enemy behavior, abilities, and weapons. Other core player systems such as camera, interaction, and traversal. Build and refine the design over time using playtest metrics and internal/external feedback. #LI-Remote At least 5 years of professional experience as a Combat/Game Designer At least one shipped AAA title on PC/Console Strong hands-on scripting abilities Self-motivated and open-minded You Will Stand Out If You Have: Open-World experience 3rd-Person-Action experience Unreal experience
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Company Intel
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