Junior Rigging Artist - UNDISCLOSED PROJECT - Expression of Interest
ExternalFull-timeOn-site1mo ago
Blender
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Responsibilities
- Please note that this role is not currently active and is being shared as an expression of interest. We anticipate opening new positions in the coming weeks and would like to be prepared ahead of time.
- Works with the Rigging Lead/Supervisor to establish a robust animation rig that reflects the tone and style of the film
- Creates high-quality full rigs (body and facial) that meet the film's technical and stylistic requirements
- Works closely with the animation team to ensure that production needs are understood and that animators have fast, efficient and intuitive assets
- Proposes and applies modifications to rig modules used in the pipeline under the supervision of a Lead/Supervisor
- Contributes technical and visual ideas and solutions for the film
- Actively contributes to creating a quality film while managing production issues
- Demonstrated experience as a Rigging Artist in a film production environment, animated TV series or visual effects
- Good understanding of the work processes of animation and modeling
- Good understanding of human and animal forms, as well as biomechanics and anatomy
- Excellent knowledge of Autodesk Maya
- Interest in and knowledge of new rigging technologies and techniques
- Strong problem-solving skills
- Ability to work as a team
- Blender knowledge would be a plus
- MIKROS ANIMATION IS AN EQUAL OPPORTUNITY EMPLOYER
Benefits
Vision insurance
Additional Information
Under the supervision of the Character Supervisor and Rigging Lead/Supervisor, the Rigging artist provides a rig for production Assets. The production of these rigs is done in accordance with the internal technical workflow and the artistic vision established on the project.
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