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Lead Online Game Designer

External
Techland logoTechland · Wrocław, Poland
Full-timeOn-site6mo ago
DocumentationPrototyping
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Benefits

A dedicated Buddy who will support you in your daily tasks.A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).Health insuranceVision insuranceFlexible schedule

Additional Information

Your goal: Define the framework and structure for a new experience in the Dying Light franchise Creatively lead an interdisciplinary team of developers to deliver your vision in the Dying Light universe Lead your team designs through the full development cycle: from conception and prototyping through implementation, release and continuous support after launch Your daily tasks: Being the advocate for your team, knowing the strengths and weakness of all members and utilizing that knowledge to bring out the best in them, Defining and designing progression systems, gameplay mechanics and online features for online presence of Dying Light franchise working closely with the high level vision provided by the IP's Creative Director, Defining and designing engagement mechanisms and in-game economy in cooperation with the marketing teams and biz dev teams, Collaborating closely with Production to plan out the development roadmap, and define goals that push the boundaries of what's possible, Prioritizing and assigning tasks to a team of designers and developers discussing progress, tackling setbacks, finding solutions, sharing experience, providing feedback and coaching to your team of game designers, Directly communicating with programmers, artists, animators, and other production teams to ensure constant flow of information & consistency across the board, Supporting implementation of designed features in a structured, iterative manner Working with the player research teams on defining scope and goals for playtests as well as authoring and requesting other data gathering methods, Creating and updating clear and consistent design documentation used by members of the development team and supporting disciplines (marketing, PR). Senior-level experience in game design for online and live-service (Games-as-a-Service) titles. Prior experience as Lead Game Designer or Design Director Open and and supportive attitude towards all members of the game development team, Structured, professional approach to game design and game production methodologies, Excellent communication skills, Very good command of English, Knowledge of statistics and/or data analytics tools, Knowledge of visual scripting tools / languages, True passion for video games, knowledge of latest titles and current trends in the industry, especially regarding Online, F2P and Live Operations market.


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