Lead Material Artist (Character/Wardrobe, World/Props) / (Personnage/Garde-robe, Monde/Accessoires)
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Responsibilities
- Translate art direction into high-quality materials that meet both visual and technical requirements
- Lead and mentor a team of material artists, ensuring consistency, quality, and scalability across assets
- Define, maintain, and evolve material pipelines, workflows, and best practices
- Oversee creation of materials within your specialty:
- Character track: body, skin, fabrics, accessories and wardrobe materials
- World track: environment and architectural surfaces, props, tiling systems, and modular materials
- Ensure materials scale across large worlds and diverse asset types, from hero assets to high-volume content, but also across platforms from high end to mobile.
- Collaborate closely with Character, Environment, Tech Art, and Lighting teams for proper integration
- Partner with engineering and tech art to ensure correct implementation in rendering and runtime systems
- Identify and improve pipelines to support efficient, scalable production
- NBCUniversal recherche un-e Lead Material Artist chargé-e de définir et piloter les systèmes de matériaux pour un projet interactif ambitieux se déroulant dans un environnement urbain contemporain réaliste.
- Cette personne collaborera étroitement avec la Direction Artistique, le Technical Art et des équipes pluridisciplinaires afin d'assurer une intégration complète des matériaux dans les pipelines et les systèmes de rendu, couvrant des plateformes allant du haut de gamme au mobile.
- Le rôle comprend également le leadership d'équipe ainsi que la mise en place de workflows évolutifs, de standards de shader et de bibliothèques de matériaux adaptés à une production à grande échelle.
- Responsabilités
- Traduire la direction artistique en matériaux de haute qualité répondant aux exigences visuelles et techniques
- Encadrer et accompagner une équipe de material artists, en garantissant cohérence, qualité et évolutivité des assets
- Définir, maintenir et faire évoluer les pipelines de matériaux, workflows et bonnes pratiques
- Superviser la création des matériaux dans votre spécialité :
- Track personnage : corp, peau, tissus, accessoires et garde-robe
- Track environnement : surfaces de décors, d'architecture, accessoires, systèmes de textures répétables et matériaux modulaires
- Assurer la scalabilité des matériaux sur de grands environnements et une grande diversité d'assets (des assets clés aux contenus à fort volume), mais également au travers des plateformes hautes définition aux plateformes mobiles.
- Collaborer étroitement avec les équipes Personnage, Environnement, Artistes techniques et Éclairages pour une intégration optimale.
- Travailler avec les équipes de programmeurs et d'artistes techniques pour garantir une implémentation correcte dans les systèmes de rendu et en runtime
- Identifier et améliorer les pipelines pour soutenir une production efficace et scalable
- Minimum of 7+ years of experience in game development with a focus on material creation (character or environment)
- Extensive experience in AAA production environments
- Proven experience leading and managing a team of artists on at least one shipped title.
- Strong portfolio demonstrating high-quality materials relevant to your specialty
- Deep understanding of PBR workflows and shader-based material systems
- Experience working with real-time pipelines and performance constraints
- Experience with modern game engines such as Unreal Engine.
- Positive leadership, communication, collaboration and feedback skills.
- Desired Characteristics
- Experience building scalable material libraries and reusable systems
- Experience with Unreal Engine 5 and advanced shader workflows
- Familiarity with large-scale, production-driven pipelines (e.g., modular assets, customization systems, or procedural workflows)
- Positive experience working with outsourcing partners or distributed teams.
- Strong eye for realism, material definition, and visua
Additional Information
NBCUniversal is seeking a Lead Material Artist to define and drive material systems for an ambitious interactive project set in a contemporary, real-life urban environment. This role owns the quality, consistency, and scalability of materials across either character-focused surfaces (skin, fabric, wardrobe) or world-focused surfaces (environments, props, tiling systems)-candidates are only expected to specialize in one area. This leader will partner closely with Art Direction, Technical Art, and cross-disciplinary teams to ensure materials are fully integrated into pipelines and rendering systems, supporting production from high-end platforms to mobile. The role also includes leading a team and establishing scalable workflows, shader standards, and material libraries that can support large-scale production.
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