Engine programer - (March of Giants)
ExternalPrepare for this interview
EliteAI-generated questions, company research, and talking points tailored to this role
About the role
Main Responsibilities Program in a clear and structured manner that meets performance, maintenance, modularity, scalability and compatibility requirements. Is thorough and rigorous in the code structure. Develop, refactor and optimize core systems focusing on the long-term. Compile and understand the project purpose, identify development needs, and assess technical feasibility. Analyze the engine's existing functions and see if they're in line with the purpose. Build and improve the modules that the engine needs. Recommend improvements by designing and implementing new systems, as needed. Propose innovative changes, drawing inspiration from other games or engines in the industry. Maintain performance and optimize systems. Support the features and systems designed for production. Document work performed to transfer knowledge and help users (other teams) understand how the new systems and features work. Perform all other related duties. Education: Degree in computer science, software engineering or equivalent training. Relevant experience: At least 5 years of experience in software programming, ideally in the video game industry or any other relevant experience. Skills and Knowledge: Excellent understanding of the technical specifications and architecture of different engine systems. Excellent analytical and synthesis skills Can solve complex problems. Autonomy and resourcefulness. Detail-oriented. A keen interest in various hardware architecture.
Your Match
How well this role fits your profile.
Company Intel
What employees say
Worked at Ubisoft2? Share your experience