Game Economy Designer
ExternalPrepare for this interview
EliteAI-generated questions, company research, and talking points tailored to this role
Requirements
- You think in player behavior and systems, not just numbers
- You're comfortable saying "this will break the game economy" even if it's unpopular
- You understand that progression design is often about tradeoffs, not perfect balance
- You can work in an environment where things change and assumptions get invalidated
- You don't default to copying F2P patterns if they don't fit the game
Benefits
Additional Information
Main challenge Own the game economy and progression so that players always have something meaningful to work toward, without the game turning into a grind or a currency treadmill. Create a robust economy that can last for years, support live ops, and make room for product managers to create offers (if the model permits it). What it means on a daily basis Be responsible for the in-game economy: currencies, resource flows, progression speed, content consumption, and related systems. Design economy systems, including specifications, edge cases, flow mockups, and expected success KPIs. Follow up on progress with each related department. Work with design to ensure economy systems are aligned with other systems, not just co-existing. Build Excel models to track and predict how players progress over time. Design test setups and player profiles to compare expected vs. actual progression. Find issues in progression systems, such as pacing problems, broken rewards, or dead loops. Define what data needs to be tracked to better understand player behavior. Use data to adjust balancing and improve retention and long-term engagement. Keep an eye on how other games solve similar problems-both inside Gameloft and outside. What success will look like Players don't just follow quests - they set their own short and mid-term goals The economy gives a reason to engage with multiple systems, not just one dominant loop Progression feels consistent and readable, without sudden walls or meaningless rewards New content (dragons, features, expansions) plugs into the economy without breaking it We avoid both extremes: players running out of things to do or feeling forced to grind Who you would be working with Creative Director Game Designers Product Managers Product / Monetization stakeholders Data / Analytics UI/UX Production Your recruitment journey First interview: discussion around experience and approach Test: progression / economy case Second interview: deep dive on your thinking and tradeoffs Final interview: alignment on how you approach player experience vs business needs Where this role can take you Senior / Lead Economy Designer Ownership of progression and economy across a live product Strong influence on product and liveops decisions What you need to succeed Experience as Game Economy Designer / Balancer Strong analytical thinking - able to break problems into variables and relationships Ability to model progression in Excel Understanding of different economy models (F2P, premium, hybrid) Ability to interpret data and turn it into concrete changes Experience working with tracking data
Your Match
How well this role fits your profile.
Company Intel
What employees say
Worked at Gameloft? Share your experience