UI/UX Designer
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Requirements
- Experience as a UI/UX Designer in game-related projects
- Strong expertise in Figma (auto layout, components, prototyping, design systems)
- Solid understanding of UX principles, information architecture, and user psychology
- Good eye for typography, color systems, and modern interface design
- Experience working with or understanding Unity 6 (UI implementation or collaboration with developers)
- Ability to design for interactive real-time applications (games or similar systems)
- Experience working with Git-based teams or structured collaboration workflows (a plus)
- Self-driven, structured working style and strong team mindset
- Very good English skills (working and communication language)
Benefits
Additional Information
We are a creative and technology-driven team building modern mobile games with a strong focus on visual quality, game feel, and performance. Our goal is to create games that are not only fun to play, but also visually striking and emotionally engaging. To strengthen our design team, we are looking for a UI/UX Designer with strong Figma skills, a deep understanding of user experience, and the ability to bridge design and implementation especially in collaboration with Unity 6 development workflows. Tasks Design and improve user interfaces for mobile, web, and interactive Unity-based applications Create wireframes, user flows, prototypes, and high-fidelity UI designs in Figma Develop and maintain design systems, components, and style guides Collaborate closely with developers, game designers, and product stakeholders Translate UX requirements into clear, intuitive, and visually engaging interfaces Support UI implementation in Unity 6 and ensure design consistency in-engine Conduct UX iterations based on feedback, testing, and data insights Contribute to improving overall user experience across products and game systems
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Company Intel
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