Principal Game Engine Engineer, Platform
ExternalPrepare for this interview
EliteAI-generated questions, company research, and talking points tailored to this role
Requirements
- Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
- Experience: 10+ years in real ‑ time/game physics engineering; 2+ shipped titles with substantial physics ownership (AA/AAA preferred).
- Programming: Expert C++ (modern standards), data ‑ oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
- Rigid ‑ body dynamics, collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi ‑ implicit Euler, RK, constraint solvers).
- Numerical stability, error control, and performance trade ‑ offs under real ‑ time constraints.
- Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
- Performance: Multi-threading/job systems, SIMD/vectorization, cache ‑ friendly data structures, frame/memory budgeting across platforms.
- Collaboration: Proven ability to lead cross ‑ disciplinary efforts and communicate complex technical topics clearly.
Benefits
Additional Information
Worldscape is a cutting-edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure. Worldscape is seeking an experienced Principal Game Engine Engineer to join our fast-moving, innovative Platform team. The Principal Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will architect scalable physics solutions, integrate tightly with the data fabric, animation, and rendering pipelines, and drive innovation in physics-led simulation techniques to deliver responsive interactions across vehicles, environments, and all other simulation assets. As a Principal Engineer you will set technical directions, mentor engineers, and partner with Platform and Product Management to turn creative vision into performant, shippable features and customer applications. This is an onsite role located in Redmond, WA. Why Worldscape? There is nothing more important to Worldscape than our culture. It is the fundamental means by which we will succeed as an organization. Talent, ability, drive, experience, knowledge cannot be maximized without first embracing the culture we espouse and will live every single day. Worldscape offers great benefits, opportunities for continued growth, and the ability to directly affect change in our organization and be part of a high-growth startup at a pivotal stage.
Your Match
How well this role fits your profile.
Company Intel
What employees say
Worked at Worldscape Technology Inc.? Share your experience