Lead Technical Artist
ExternalPrepare for this interview
EliteAI-generated questions, company research, and talking points tailored to this role
Responsibilities
- Technical:
- Design and implement the 'Unity layer' linking art and animation with the programmers' codebase
- Construct new game features within Unity, including Unity UI, following internal technical workflow
- Write custom C# components for complex visual elements
- Optimise new and existing features
- Create animations, particle effects, and custom shaders
- Managerial:
- Lead and mentor a team of 2 experienced Technical Artists
- Take a proactive role in product development according to company goals
- Communicate and collaborate effectively with cross-functional teams
- Contribute to task planning and estimation with other Leads
- Skills, Knowledge and Expertise
- Technical:
- Expertise in the Unity engine, especially Unity UI
- Experience with different architectural approaches to game development
- Ability to write clean, performant C# code
- Experience working with Git and knowledge of its best practices
- Ability to create animations, particle effects and custom shaders
- Experience optimising games for smooth performance on various devices
- Managerial:
- Proven experience in leading a team, with the ability to mentor and guide team members
- Experience in strategic planning and accurate tasks estimation, aligning with project timelines and company objectives
- Drive to proactively optimise technical art workflows to enhance team efficiency and performance
Benefits
Additional Information
Who are we? Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users. Tripledot's guiding principle is that when people love what they do, what they do will be loved by others. We're building a company we're proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games. Our ambition is to be the most successful games company in the world, and we're just getting started. The role is working within our studio: Tripledot Games Tripledot Games is a leading developer and publisher of casual and puzzle games, with a strong presence in London, Warsaw and Barcelona. The studio is responsible for multiple top 10 titles including Woodoku, Woodoku Blast, Solitaire and TripleTile. Our best-in-class data-driven approach spans the entire lifecycle from publishing to machine learning puzzle levels, helping us make fast, smart decisions at every stage of development. We are also one of the largest IAA operators worldwide. Tripledot Games is a diverse and collaborative studio, home to people from over 36 nationalities. We take pride in our craftsmanship, strong focus on outcomes, and continuous improvement, building high-quality, scalable games that players around the world love. Role Overview As the Lead Technical Artist, you will manage and guide a skilled team, overseeing the technical art for both live games and new games in development. For this role, effective managerial skills and strategic planning are crucial for meeting project goals and enhancing individual growth within the team. This position is hands-on and requires a strong technical background, collaboration across various departments and team mentoring to ensure optimal game performance and excellent visuals.
Your Match
How well this role fits your profile.
Company Intel
What employees say
Worked at Tripledot Studios? Share your experience