Graphics Engineer
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About the role
We are looking for an experienced Graphics engineer with experience in real time computer graphics or games to design and implement high-quality, game-like rendering scenarios to evaluate and showcase new graphics features. The ideal candidate would have experience in real-time rendering, ideally with PlayStation 5 graphics APIs or comparable low-level console/modern graphics APIs. The team Based in London, our team are part of the 'Foundational Systems and Experiences Engineering' group. We build the low-level SDKs and fundamental technologies used by our game development partners to create PlayStation Games. Our team are working on the latest GPU and Machine Learning technologies to deliver the next generation of high-performance computer graphics for PlayStation.
Responsibilities
- Design and implement high-quality, game-like rendering scenarios to evaluate and showcase new graphics features.
- Develop production-grade sample code, libraries, and tools for both internal teams and inclusion in the PlayStation SDK.
- Collaborate with platform, tools, and studio teams worldwide to drive adoption and guidelines.
- Influence graphics feature design through hands-on prototyping and performance analysis.
- Contribute to clear, maintainable, developer-facing code and documentation.
Requirements
- Strong C/C++ with experience in game/game-engine development ( e.g. memory management, task management)
- Strong real-time rendering experience, ideally with PlayStation 5 graphics APIs or comparable low-level console/modern graphics APIs.
- Good understanding of GPU architecture and rendering pipelines.
- Proficiency in HLSL (Shader Model 6) and modern shader development practices.
- Strong debugging and performance analysis skills (CPU/GPU).
- Excellent collaboration skills, comfortable working with globally distributed teams.
- Working experience in development practices such as SCRUM and use of collaborative source control features in GitHub.
- Degree in Computer Science, Mathematics, or equivalent experience in the industry.
- Experience with global illumination, ray tracing, or advanced lighting techniques.
- Experience creating or editing game engines
- Experience building developer-facing samples, tools, or user documentation.
- An open source body of work in GitHub or similar.
Benefits
Additional Information
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn't just the Best Place to Play - it's also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we're part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.
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