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Hard Surface Artist

External
stellarentertainment logoStellarentertainment · Guildford, UK
Full-timeRemote2mo ago
BlenderDocumentationUnreal Engine
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About the role

We are looking for a talented Hard Surface Artist to join our Art team. This is a mid-level role, and will suit someone looking to build on their games industry experience as a Hard Surface Artist. Working alongside our Lead Hard Surface Artist, you will craft high-quality hard surface assets - from vehicles and weapons to environment props and architectural elements, that bring our game world to life. You'll help define and maintain the visual bar for the project while collaborating across disciplines to deliver polished assets and content. As our Hard Surface Artist you will: Create high and low poly hard surface models (weapons, vehicles, props, structures, and environmental assets) to a high standard of quality. Produce clean, optimised topology and UV layouts appropriate for real-time game engines. Author PBR texture sets using industry-standard tools, ensuring assets are physically accurate and visually consistent with the project's art style. Work from concept art and reference material to produce assets that meet design and artistic intent. Integrate assets into the game engine and iterate based on feedback from leads and art directors. Collaborate with environment, character, and technical art teams to ensure seamless asset integration. Contribute to and maintain art documentation, style guides, and pipeline workflows. Participate in art reviews, offering and receiving constructive feedback. Identify and flag technical or artistic issues proactively and propose solutions.

Requirements

  • What we're looking to see on your CV and portfolio:
  • Solid games industry experience as a Hard Surface Artist, with at least one shipped title under your belt.
  • A strong portfolio that demonstrates mastery of hard surface modelling and material work across a range of subject matter - showing your process as well as the finished result.
  • Proficiency in Blender, Substance Painter, Substance Designer, and Unreal Engine.
  • A confident grasp of the mid-poly workflow, including baking, ID masking, and efficient asset preparation for real-time pipelines.
  • Bonus points for:
  • Experience on AAA or mid-tier console/PC titles.
  • Familiarity with Houdini or procedural modelling techniques.
  • Knowledge of Marmoset Toolbag for baking and asset presentation.
  • Experience with photogrammetry pipelines.
  • An interest in game design and how assets function in context.

Benefits

What you can expect from us:Flexible hybrid working (we work 3 days per week on-site)Holiday Accrual SchemeInternational AAA game projects;Access to cutting-edge hardware;Discretionary bonus schemePrivate Healthcare Plan incl. Dental and Eye carePension PlanLife AssuranceEmployee Assistance Programme - Wellness SupportRegular Team Incentives and Social EventsOur NL Colleagues receive:International AAA game projectsAccess to cutting-edge hardwareFlexible/hybrid workingInternational working opportunities with our Guildford StudioChristmas ShutdownHoliday Allowance13th Salary Scheme (Vakantiegeld)Central Utrecht officeAccess to a well-stocked fridge and snack cupboardHealth insuranceDental insuranceFlexible scheduleEquity / stock optionsPerformance bonus

Additional Information

The Studio: We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands . Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do. Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel. It couldn't be a more exciting time to join us as we embark on a new, unannounced project.


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