3D Environment Artist (Legendary AAA Stylized Project)
ExternalFull-timeOn-siteToday
MentoringUnreal Engine
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Responsibilities
- Create modular level art assets and props from scratch.
- Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
- Optimize assets for different platforms, including creating LODs and collisions
- Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map.
- Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets.
- Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts.
- Strong Maya experience is a plus.
- Ability to work with Unreal Engine 5.
- 2 years of professional experience in the video game industry building architecture and props.
- A passion for creating games and the ability to learn quickly will be a plus.
- Working with an international team of world-class professionals on exciting and challenging projects
- Learning & Development opportunities - mentoring, lectures, participation at industry conferences and events
- Medical Care package
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Company Intel
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