Develop and support our client-side SDKs running on console, desktop, and mobile used by millions of players
Develop and support Unreal plugins that interface with the client-side SDK and Riot's Platform Services
Build high quality and performant client-side SDKs used by all of Riot's games to leverage critical features like network connectivity, messaging, and game engine integrations
Be an individual contributor on the team who creates reference designs, tackles challenging and ambiguous technical solutions, conducts architectural and code reviews
Design, code, and improve release processes for the products and solutions produced on your team
Balance short-term technical trade-offs and with long-term technical needs to ensure we are building stable, operational, extensible services and SDKs
Develop high-quality software by writing unit, functional, and integration tests
Partner with product owners and technical leads to build and operate features end-to-end including technical discovery, product development, and production release
Invest in team's complete ownership of our products by participating in on-call rotation
Required Qualifications:
Bachelor's degree in Computer Science, a related field, or equivalent professional experience
4+ years deep hands-on programming experience as a software engineer and proficiency in C++ 14 or newer
2+ years hands-on programming experience with Unreal Engine 4.2x/5.x building tools, plugins, or gameplay components.
Experience contributing to a large code base with millions of active users
Expertise with continuous development and deployments of large-scale systems
Experience defining and delivering technical solutions to technical users
Requirements
Experience with scripting languages like Python or TypeScript
Experience with telemetry providers like Data Dog and/or Sentry
Experience developing client applications and/or client SDKs that leverage highly distributed systems
Experience with globally deployed platforms as well as distributed teams
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes your fellow Rioters, who are the customers of your work. Being a dedicated fan of games is not necessary for this position!
Our Perks:
Benefits
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
Additional Information
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Software Engineers, we work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.
As a Senior Software Engineer in Riot's Publishing Platform group, you'll work closely with technical product managers, and engineers to overcome high-volume obstacles and to provide player value. You will build critical path client SDKs used by all of Riot's games across multiple platforms. Your experience will help empower game developers to leverage platform technologies in areas like social experiences, commerce/payments, accounts and identity to name a few. Your work will help game teams leverage some of the most used features and services across Riot. You will report to the Software Engineering Manager of the SDK Foundations team.