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Engine Developer (World of Tanks, PC)

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wargamingen logoWargamingen · Nicosia
Full-timeOn-site1w ago
DirectXDocumentationLinearPythonUnityUnreal Engine
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Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:21 days annual leave (additional days based on years of service: up to 25 days)Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)Sick Leave (10 days top-up to statutory allowance per year)Maternity Leave (18 weeks top-up to statutory allowance per case)Career development and education opportunities within the companyEnglish Language courses fully covered by the company upon Manager's approvalPremium Private Health CareMental well-being program (iFeel)Onsite gym and spaFree parking close to the Nicosia offices, based on availabilityFree drinks-equipped kitchen in every floor buildingHellenic Bank benefitsEmployee discounts (e.g. restaurants, bars, etc.)Personal Gaming AccountOnsite canteen with subsidized prices for food and drinksCompany events, Social ClubsSeniority AwardsReferral program - You can recommend the best talents to the company and receive a rewardPlease submit your CV in English to ensure smooth processing and review.About WargamingPlease see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.Health insurance

Additional Information

Job Overview We are looking for a Senior Engine Developer to join the engine development team. What will you do? Implement new and improve existing features in game engine. Refactoring, code optimization, fix bugs. Integration and support of third-party libraries. Performance and memory optimizations. Creation of tech documentation. Close interaction with the game product team and QA. What are we looking for? Strong technical background. 3+ year of experience in commercial C++ development. Understanding of OOP, basic algorithms, and data structures. Knowledge of basic linear algebra (matrix, vector). Experience in working with debugging and profiling tools (Nsight, Renderdoc, PIX etc.). Experience in multithreaded and asynchronous programming. Understanding the graphics pipeline and GPU architecture. What additional skills will help you stand out? Experience with Entity Component System. Practical knowledge of DirectX 11/12/Vulkan. Practical knowledge of Unreal Engine 4/ Unreal Engine 5/ Unity. Advanced knowledge of one of the systems (Sound, Physics, Network, UI). Experience with Python. Experience with released titles. Work mode Hybrid (2-3 days of work from the office).


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