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Lead Technical Art (W/M/NB) [AAA Project]

External
Ubisoft logoUbisoft · Annecy, France
Full-timeOn-site1w ago
Python
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Requirements

  • A solid experience as a Technical Artist, ideally on AAA or AA productions, ideally on a multiplayer shooter game.
  • You have worked on various world-building topics such as level art, lighting, props, level design, landscapes, water, etc;
  • You have strong technical skills in performance, optimization, and workflow;
  • You are proficient in at least one 3D modeling software (Blender, 3DS Max, Substance Designer, Maya, etc.);
  • You have solid scripting skills (Maxscript, Python, etc.); experience with node-based visual scripting languages is a plus;
  • You have significant experience with a game engine (Unreal Engine, Unity, proprietary engine, etc.) and a comprehensive understanding of realistic art workflows and pipelines;
  • You are versatile, with a solid understanding of world-building challenges, strong synthesis skills, and excellent interpersonal skills that enable you to work effectively in a team and communicate your ideas;
  • Your command of English allows you to work in an international environment and collaborate with non-French-speaking peers.
  • Additional Information
  • More recently, we are working on innovation with the creation of a technological expertise hub around the Snowdrop engine pipeline, for which we are focusing firstly on engine and graphics topics.
  • Contract: PermanentWork flexibility: Office-based

Additional Information

Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! Job Description Reporting directly to the Technical Director, the Lead Technical Artist is responsible for research, innovation, and the technical quality of the production. Your main responsibilities: Act as a reference for the team in all things related to Technical Art and provide solutions to complex issues; Optimize content to improve memory usage and performance; Contribute to asset development and rendering (models, animations, textures) when needed; Plan, prioritize, and set inspiring goals for your team throughout the year; Provide your team with clear expectations and hold them accountable for key results; Offer continuous and constructive feedback on team members' performance and development, celebrating every success, big or small; Communicate with impact and encourage open dialogue within the team; Stay up to date with current and future graphic software and hardware trends and methodologies to anticipate tooling and workflow needs; Contribute to the development of technology roadmaps tailored to the specific needs of the project; Maintain a balance between the project's creative vision and technical constraints; Identify potential risks and report them to upper management;


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