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Houdini Technical Artist - W/M/NB

External
Ubisoft2 logoUbisoft2 · Annecy, France
Full-timeOn-site4mo ago
DocumentationJavaMentoringPython
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Responsibilities

  • Create Houdini digital assets for use in game with Houdini Engine (procedural objects, terrain processing & space population (rocks and vegetation))
  • Iterate with the various teams to: Create tools linking the game engine to Houdini processes
  • Empower the world builders by freeing them from redundant task
  • Allow the artists to express their creativity by providing them with comprehensive tools
  • Maintain the processes, pipeline and documentation by ensuring that all new addition is compliant with the existing systems.
  • Be able to gather in a same rule the gameplay (playability/variety), the technical constraints (memory/perf) and the artistic requirements
  • Troubleshoot problems and find appropriate solutions
  • Assist the team in learning new technologies and processes
  • Between the Houdini Artists, a common trunk of knowledge is shared, but each one is also able to bring his own knowledge in the project.
  • Well advanced Houdini knowledge
  • Familiar with VEX and ideally with Python
  • Strong understanding of rendering budgets and other technical constraints related to performance in real-time engines
  • Strong understanding of the requirements for a global pipeline, the ability to enforce strong processes and to setup new ones
  • Experience collaborating with graphic programmers and mentoring artists
  • Excellent communication skills
  • Good knowledge and understanding of the video game development processes and techniques
  • Overall artistic knowledge (composition, color, motion, etc.) is a plus

Requirements

  • Experience in developing games for consoles (PS4, Xbox One, Xbox 360, PS3)
  • Familiarity with 3DSMax/Zbrush/Motion Builder /Photoshop
  • Knowledge of other programming languages (C#, C++, Java Script)
  • USD knowledge is a plus
  • Location : based in Annecy - France
  • Remote : hybrid
  • Hiring Process:
  • Phonescreen with the Talent Acquisition Team
  • Interview with the Technical Animation Director
  • Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.
  • Consultez ce guide qui a pour but de vous accompagner dans votre candidature, et découvrez nos actions pour encourager plus de diversité et d'inclusion.

Benefits

Remote work options

Additional Information

Under the responsibility of the Technical Director, the Houdini Technical Artist helps define and create, support and maintain the procedural content generation pipeline and tools. A key aspect of this role is not only to understand the existing processes and to be able to update/optimize it but is also about being able to understand the level designers and level artists' needs in order to provide custom tailored tools.


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