Developer Growth Engineer
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About the role
You'll stay close to the developer ecosystem, build things that get Arcade noticed, and ship them fast. The projects you build don't go through the product roadmap - they run alongside it. They're designed to capitalize on trends, demonstrate what's possible, and get developers to pay attention to Arcade. Your work falls into two modes: engaging and building . Engaging means showing up in the places developers already hang out - Reddit, Discord, Hacker News, GitHub discussions - and being genuinely helpful. Not pitching. Not dropping links. Answering real questions about MCP, AI agents, auth, tooling, and the messy problems people actually run into. You'll develop a feel for what developers care about, what's confusing them, and where the market is heading - and feed those signals back to product and marketing to influence roadmap and prioritization. Building means turning those signals into action. Every month you'll ship 2-4 projects, demos, or experiments designed to ride trends, demonstrate what's possible with Arcade, and earn attention across the market. Partner integrations are a key part of this - building the connectors and demos that embed Arcade into the modern AI stack wherever developers are building agents. Additionally, when big news breaks - a new model drop, a major API change, a shift in the ecosystem - you're the person who has something live within hours. You'll stay tight with product and marketing to align on key themes, upcoming launches, and product announcements - so the things you build amplify what Arcade is shipping and capitalize on what's trending. You own the full loop: spot the opportunity, build the thing, ship it, and promote it back into the communities you came from - as an engineer talking to engineers. The insights you pick up along the way feed back to product and marketing to influence roadmap and prioritization.