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Godot Specialist - AI Trainer

External
handshake logoHandshake · Remote
ContractRemote3mo ago
GodotPrototyping
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Responsibilities

  • You'll use your experience with Godot to create tool-related questions and review AI-generated responses for accuracy and relevance to real-world indie game development and engine workflows.
  • No prior AI or technical experience is required.

Requirements

  • We're looking for people who have:
  • At least 3+ years of hands-on experience with Godot, whether through professional work or freelance projects
  • A working knowledge of game development concepts, GDScript, and engine workflows
  • Strong written communication skills and attention to detail
  • The ability to work independently and follow written guidelines
  • Work Model and Project Details
  • Status: Independent contractor (not a full-time employee role)
  • Location: Fully remote; work from anywhere with a reliable internet connection and access to a desktop or laptop computer
  • Schedule: Flexible and asynchronous, with no minimum hour requirement. Many contributors work approximately 5-20 hours per week when assigned to an active project
  • Duration: The Handshake AI program runs year-round, with projects opening periodically across different areas of expertise. Placement depends on current project needs, with opportunities to be considered for future projects as they become available
  • Application Process
  • Create a Handshake account
  • Upload your resume and verify your identity
  • Get matched and onboarded into relevant projects
  • Start working and earning
  • Work Authorization
  • Must be currently residing in the United States.

Benefits

Paid time offRemote work optionsFlexible schedule

Additional Information

Opportunity Overview Handshake is looking for skilled Godot users to support AI research through flexible, hourly contract work. This is not a traditional job. You'll draw on your hands-on experience with 2D and 3D game development, GDScript, or interactive media to evaluate AI-generated content and provide feedback that helps AI better understand game development tasks and engine workflows. This is an ongoing, project-based opportunity you can take on alongside anything else you have going on. Who This Is For This is a good fit if you're an experienced Godot user who has worked in or around roles like: Indie Developer or Game Designer Game Developer or Interactive Media Developer Software Engineer or Computer Science graduate with a game development focus You should have solid experience with one or more of the following: 2D or 3D game development, GDScript, or scene management using Godot Game design, mechanics prototyping, or interactive media workflows Annotating or labeling game assets and development outputs Reviewing game builds for accuracy, performance, or design consistency


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