Additional Information
Main challenge
This role is in charge of delivering versatile, high-quality 2D visual content that serves both game production and corporate communication needs.
They will produce mockups, pitch decks, game assets such as characters, UI elements (80% of workload), and HR/marketing materials (20% of workload) across a wide range of styles and formats.
What it means on a daily basis
2D Art Production & Quality
Create mockups and pitch decks with compelling visual storytelling and composition
Design and produce 2D game assets: characters, props, backgrounds, textures
Design and produce UI elements: icons, buttons, avatars, menus, HUD components
Retouch and polish 2D and 3D rendered images when needed
Handle full 2D production steps including sketching, line art, coloring, shading, lighting, and final rendering
Optimize assets for target platforms (mobile, PC) while maintaining visual quality
2. Marketing & Corporate Materials
Create visual assets for HR campaigns: recruitment posts, employer branding materials, internal event visuals
Design marketing collaterals: banners, interstitials, social media graphics, presentation decks
Support brand identity work: icons, logos, screenshots, app store visuals when needed
Apply typography, layout, and branding principles to ensure professional and consistent output
Coordinate with HR and Marketing teams to understand briefs and deliver accordingly
3. Creativity & Versatility
Come up with original designs and visual ideas suited to a project's art direction
Perform competition, market, and trend research to widen the range of references and expand innovative compositions
Work with different stylistic guidelines across game projects and corporate materials
Experiment with new techniques, tools (including AI-assisted workflows), and visual trends to improve quality and efficiency
Maintain and update a personal reference library of styles, trends, and techniques
4. Communication & Organization
Work with minimal supervision on routine assignments. Seek supervision from seniors and art leads for complex tasks;
Respect deadlines and promptly communicate when delays are anticipated
Correctly organize files following logical naming conventions and project folder structures
Correctly get and update tasks from Jira and provide clear status updates to the team
Show open communication and openness to feedback
Contribute to the art documentation, style guides, and asset libraries
Adapt and learn new tools, engines, workflows, art styles, and direction as required by projects
Who you would be working with
You will be working closely with the Production Manager and Studio Art Lead.
Your recruitment journey
(1) Screening call with HR
(2) Test
(3) Interview(s) with Hiring Manager(s)
(4) Offer
Our selection process is skill-based, focuses strictly on technical proficiency and core skills.
WHAT YOU NEED TO SUCCEED
Ability to create 2D graphics in a wide variety of format: slides, mockups, documents, game icons, banners...
Ability to create in-game art assets such as characters, UI elements, environment...
Demonstrated a portfolio of graphic designs in different art styles (minimum of 3), with casual / cartoonish as a must
Solid knowledge of concept art and design principles.