Collaborate with mixed discipline teams across Epic and multiple time zones to help steer Horde's architecture, ensuring new features are scalable, maintainable, and fit the overall design
Take ownership of parts of the Horde codebase, implementing new features, fixing bugs, and supporting internal teams and Unreal licensees
Develop and extend the Horde plugin architecture across Build, Compute, Storage, Secrets, and Tools
Requirements
Deep experience developing CI/CD systems for large-scale, high-volume environments, preferably in a live service setting
Expert knowledge of C# and .NET, including multithreading and memory management / reducing memory pressure
Strong backend and server architecture knowledge, ideally with ASP.NET, gRPC, MongoDB, and Redis
Experience working with cloud solutions such as AWS or Azure
Strong communication skills across technical and non-technical audiences
Experience developing web frontends is a plus
Experience leveraging agentic programming tools in your workflows is a plus
EPIC JOB + EPIC BENEFITS = EPIC LIFE
Pay Transparency Information
British Columbia Base Pay Range$166,195-$243,752 CAD ABOUT US
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Additional Information
WHAT MAKES US EPIC?
At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development.
PROGRAMMING - UNREAL ENGINE
What We Do
Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.