Render Engineer (Unannounced Project)
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Job Overview Wargaming is looking for a Render Developer to join our Game Engine Development team. This position includes working on development of a cross-platform game engine which is written in C++. What will you do? Implement new and improve existing graphic features Refactoring, code optimization, fix graphic bugs Writing code according to code style Creation of tech documentation What are we looking for? 2+ year of experience in commercial C++ development Experience in any graphics API (DirectX, Vulkan, OpenGL) Experience in writing shaders (GSL, HLSL) Basic knowledge of linear algebra (vectors, matrices, quaternions) Experience in creation of own 3D demo applications or creation of own engine Knowledge and experience in working with debugging and profiling tools (Nsight, Renderdoc, PIX etc) Understanding the graphics pipeline and GPU architecture Practical knowledge of DirectX 11/12/Vulkan What additional skills will help you stand out? An intermediate level of English
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Company Intel
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