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Art Implementer

External
Sperasoft logoSperasoft · Belgrade, Serbia
Full-timeOn-site1w ago
BlenderMentoringUnreal Engine
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Responsibilities

  • Implement artwork from environment and prop artist
  • Create LOD's and collisions for game ready assets
  • Set up placeholder assets with the correct naming and file structure for the asset, blueprints, and materials
  • Implement prototypes and final assets into the game.
  • Contribute to the team-oriented environment
  • Address and re-implement assets to fix errors
  • 2+ years of working experience as an Environment/3D Props Artist
  • Solid modeling skills using Blender and Maya, shown in portfolio
  • Understanding of modular environment workflow
  • Proficiency with software packages and tools of the games industry
  • Experience in optimizing polygon counts, creating and managing LODs, and setting up collision models
  • Ability to receive and apply constructive feedback
  • Self-motivation, good communication skills, and a great team-player attitude
  • Would be a plus:
  • Moderate experience with Unreal Engine 5 or other game engines
  • Have a QA mindset and problem-solving skills to identify and make fixes to assets as needed
  • Working with an international team of world-class professionals on exciting and challenging projects
  • Learning & Development opportunities - mentoring, lectures, participation at industry conferences and events
  • Medical Care package
  • Sensibly flexible working hours
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines
  • Additional benefits - care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
  • Role Information: EN
  • Studio: Sperasoft
  • Location: Europe, Belgrade, Vojvodina, Serbia
  • Area of Work: Game Development
  • Service: Create
  • Employment Type: Full-time, Permanent
  • Working Pattern: On-site

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