Review and provide feedback on external art content (focus on in-game characters, heads, Uniforms, gear, and apparels etc.)
Experience with human anatomy and likenesses required
Experience with edge loop placement for deformation with FACS driven facial rigs
Document existing pipelines.
Create quality visual targets with the support of the Character Director.
Provide prototype meshes with accurate scale and pivot placement, with understanding of the technical constraints, including vert count management,
material setup, and PBR texture creation.
Collects approved references.
Communicate cross-discipline with artists, level designers, game designers, and production to understand needs and goals of content being created.
Finalize assets by making visual and technical adjustments in engine.
Participate in relevant art review meetings.
Requirements
3-5 years of 3D experience
Experience with technical hurdles, influence further art quality, and excellent
communication skills
Expertise in modeling & texturing in-game characters, heads, Uniforms, gear,
and apparel
Understanding of industry standards, 3D applications, general workflows with
Maya, Zbrush, Substance Painter
Experience working with physically based rendering
History of working within game engine constraints to achieve visual and
technical quality
Understanding of best practices including providing feedback
Driven with the ability to collaborate effectively within a team
Pay Transparency - North America
COMPENSATION AND BENEFITS
PAY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD
Pay is just one part of the overall compensation at EA.
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
About Electronic Arts
Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CADPay is just one part of the overall compensation at EA.In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
Additional Information
EA SPORTS is one of the leading sports entertainment brands in the world, with
top-selling videogame franchises, award-winning interactive technology, fan
programs, and cross-platform digital experiences. EA SPORTS creates connected
experiences that ignite the emotion of sport through industry-leading sports
video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey,
and EA SPORTS UFC.
Character Artists are creatives focusing on character art content. You will work with the Character Directors and other Artists and you will take part in art content reviews, providing content quality feedback, and
working with the internal and external teams to finalize art content.
You will report to our Development Director for the project.