Freelance Audio Lead - Psychological Horror Game (Unreal Engine 5)
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Requirements
- Demonstrable game audio work - shipped credits are great, but unshipped projects, jam games, student work, or strong personal pieces are equally welcome
- Hands-on Unreal Engine experience - not just delivering assets, but wiring them in
- Solid MetaSounds chops, or strong UE5 audio fundamentals and the appetite to go deep on MetaSounds
- A reel or portfolio that shows range across SFX, music, and implementation
- Bonus
- Horror or atmospheric genre experience
- VR audio (spatialization, attenuation tuning)
- Adaptive/interactive music systems
- Logistics
- Freelance, contract-based, project-scoped
- Remote, async-friendly
- NDA required before we share the title and design docs
- Rate: open to discussion - please share your day or project rate when you apply
- To apply
- Send a reel or portfolio and your rate expectations.
- We're a small, technically curious team that cares about audio as a first-class discipline. If that resonates, we'd like to hear from you.
Additional Information
Freelance Audio Lead - Psychological Horror Game (Unreal Engine 5) Indie studio. Small team. We're building a psychological horror game in UE5 - puzzle-driven, targeting PC/console/VR/mobile. The world is quiet, deliberate, and unsettling. Sound is not decoration here; it's half the game. We're looking for a freelance Audio Lead to own the full audio pillar end-to-end. What you'd own Sound design (ambiences, creature/character vocalizations, mechanical/environmental SFX, UI) Original music - adaptive, restrained, tension-forward VO direction and editing (small cast, performance matters more than volume) In-engine implementation in MetaSounds Mix and mastering
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