Experience on modern game console architectures or mobile devices.
Unreal Engine 4 or 5 experience.
Scripting Languages (e.g. Lua, Python).
Knowledge of game architectures (current and future trends).
Ability to defend your position re: Tabs vs Spaces.
HOW TO APPLY
Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.
If you've got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
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Additional Information
At Rockstar Games, we create world-class entertainment experiences.
Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.
Rockstar Australia are seeking Senior Graphics Programmers. You will be working with a small but experienced team, ideally taking responsibility for one or more specific game technology areas, but also be capable of stepping outside your comfort zone to work in other areas as necessary.
Candidates must have a strong passion for video games and interactive graphics, ideally having demonstrated technical abilities working in the video games industry or a relevant related field. All candidates must have extensive knowledge and experience in software development and be comfortable working in large codebases with complicated build processes. Additionally, experience with at least one modern 3D graphics API would be required along with a strong understanding of the graphics rendering pipeline.
This is a full-time, permanent and in-office position based in Rockstar's state-of-the-art game development studio in Sydney, Australia.
WHAT WE DO
Build, optimise and modify game rendering systems and their related tools using C++ and a variety of modern APIs.
Work within large codebases with an eye for potential improvements whilst maintaining original design/aesthetic intents.
Create tools to facilitate the rendering systems and game performance as well as improve iteration times and increase the productivity of all teams.
Produce performant, stable and well-documented code which is often complex and intricate, as well as debug, analyse and optimise code created by colleagues.