Assist in planning out the space, with consideration of narrative and visual storytelling, while documenting intentions
Create environments in tight collaborations with Level Designers
Create functional assets which can be shared across the project in respect of the technical and artistic constraints
Track and update the progress of day-to-day tasks using the designated tracking tools
Communicate and collaborate with key stakeholders to confirm task direction and consistency of own work
Ensure the technical and artistic quality of the project by collaborating with Technical Artists and Senior Artists and make changes when necessary
Implement and incorporate feedback from Producer and Leads into work
Reference game design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project
Knowledgeable of 3D software such as 3D Studio Max, Maya and Blender
Experience using 3D sculpting packages such as Zbrush or Mudbox
Knowledge of modelling processes hi-res sculpting, baking textures and material/shader setup in realtime render engine
An understanding of PRB material pipeline/substance
Able to produce high quality art assets in our game engine
Ability to translate concept and reference artwork into 3d assets
Understanding of composition and visual story telling
Knowledge of the video game development process
We offer an extensive benefits package to our team including:
22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years - one day each year until you reach 31 days)
Private Medical Insurance, healthcare cash plan, including dental and Vision
Life Assurance, Income Protection & Critical Illness Cover
Enhanced Family Leave
Interest Free, Tax-Free loans
Enhanced Pension Scheme
EAP a range of Mental Health and Wellbeing Support
Plus loads more... including a wide range of discounts, freebies, and social events!
Right to Work Statement
Life at Our Oxford HQ
Our riverside headquarters in Oxford places you a short walk away from the city centre. Renowned for its rich historical backdrop and esteemed educational institutions, Oxford offers a unique blend of tradition and modernity, with its beautiful architecture and green spaces.
Our open-plan office promotes teamwork and innovation, with regular interaction with senior management and other departments, alongside access to free hot drinks, a handy tuck shop onsite and a range of local pubs, cafes and dining options nearby helping make every workday enjoyable!
Inside Rebellion
Find out more about us here
Our size, stability, a
Additional Information
We want you to #JOINTHEREBELLION!
For 30 years we've been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.
We are seeking a passionate and driven Environment Artist to help elevate the visuals of an exciting unannounced game - this is your chance to join a studio famous for the Sniper Elite series, and fresh off the success of Atomfall, our biggest game launch to date.
This role is dedicated to building environment art and scenes that push the aesthetic bar and engage the player.
You will create high-quality assets and ensure that the integration of the work is in line with technical constraints and artistic direction. As part of the Environment Art team, you will play a key role in ensuring the quality of an exciting new project.
This role is based at our riverside headquarters in Oxford or our studio in Warwick, offering a creative and relaxed atmosphere where teamwork drives our success. We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.