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Principal VFX Artist

External
Epic Games logoEpic Games · Montréal, Canada
Full-timeOn-siteToday
Python
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About the role

Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .

Responsibilities

  • In this role, you will
  • Drive VFX systems and quality, design reusable, scalable solutions that support rapid iteration and long-term production across gameplay, cosmetics, and arena systems
  • Author outstanding real-time effects across a range of styles, from grounded and physical to high-energy and stylized
  • Collaborate with Tech Art and Programming to define performance budgets and hit them without sacrificing visual quality
  • Prototype and validate new VFX workflows
  • Set the quality bar, defining what "good" looks like for the team
  • Mentor and elevate artists across disciplines; raise the floor and the ceiling

Requirements

  • Real-time FX portfolio required, shipped titles carry more weight than student work
  • Deep proficiency with Niagara and Unreal Engine's material system
  • Shader authoring experience (HLSL or Material Editor)
  • Scripting experience - Python, Blueprint, or equivalent; this is what separates a technical FX artist from a visual one
  • Strong understanding of GPU performance - draw calls, particle costs, memory - and a track record of optimizing without killing the look
  • A critical eye for timing, weight, and motion grounded in how things actually behave in the real world
  • Experience shipping multiple titles in the game industry
  • Experience on a live-service game is a strong plus
  • Houdini experience is a plus for candidates who work from simulation reference
  • EPIC JOB + EPIC BENEFITS = EPIC LIFE

Additional Information

WHAT MAKES US EPIC? At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.


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