Create and implement detailed animations for player driven combat actions as well as AI, utilizing motion capture data and cutting-edge motion matching technology to ensure realistic and fluid performance.
Collaborate closely with key departments including Design, Engineering, Tech Art, and Motion Capture
Be proactive troubleshooting animation workflows, rigging and pipeline issues
Assist in establishing standard methodologies in animation
Participate in motion capture shoots when needed
Requirements & Skills:
Proven experience in animation for AAA games, with a strong portfolio showcasing player initiated combat and motion capture work.
Expert knowledge of Maya and working with Motion Capture
Ability to translate complex design requirements into high-quality, functional animations.
Experience and ability to integrate gameplay animation in engine
Strong collaborative skills and experience working with cross-disciplinary teams.
Passionate about games and the enthusiasm to make the best!
Qualities:
Flexibility in switching tasks to accommodate production priorities
Ability to appreciate other department's perspectives
Maintain integrity and confidence in results-oriented times
Empathic and respected senior member of the team
Team oriented with a desire to assist other animators
Promote inclusivity, diversity and fairness
Practice patience and be open to giving and receiving feedback
(This is a temporary "Project Hire" position. The anticipated duration of this assignment will vary. TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO)
The estimated base pay range for this role is: $120,000 - $145,000
TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.
To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.
If one of our recruiters reaches out to you, it will be with a "@ thatsnomoon.com " email address. We do not email via personal email addresses either.
We do not conduct interviews via Discord or WhatsApp.
We will not ask you to provide sensitive personal information.
We will never request that you buy equipment specifically for your interview/test.
We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.
#LI-remote
Requirements
if one of our recruiters reaches out to you, it will be with a "@ thatsnomoon.com " email address. we do not email via personal email addresses either.
we do not conduct interviews via discord or whatsapp.
we will not ask you to provide sensitive personal information.
we will never request that you buy equipment specifically for your interview/test.
Additional Information
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.
We are looking for a Senior Gameplay Animator with a passion for creating incredible animations for a AAA title, with a strong focus on player driven actions and combat systems. In this role you will contribute to the unified goal of creating high-quality animations that drive in-game functionality and enhance player experience.