Software Engineer - Game Recording
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About the role
We're seeking a Game Recorder Engineer to help build our state-of-the-art recorder. For this role, you will be responsible for the design, development, and maintenance of a performant game recorder. You will also be contributing to many of our features that require interfacing with game engines and game-specific APIs, such as auto clipping .
Responsibilities
- Design and implement performant game recording systems that capture gameplay efficiently
- Optimize performance-critical code for high-throughput data capture
- Interface with game engines and APIs to extract relevant game-specific data
- Investigate various low-level bugs involving input devices, hooking, and more
Requirements
- 3+ years of experience writing scalable and complex software, coding in languages including, but not limited to, C/C++, C#
- Hands-on experience debugging crashes through memory dumps
- Strong understanding of low-level, performance-critical engineering and code profiling
- Deep knowledge of the graphics stack - from hooking into game engines (Unity, Unreal, etc. and graphics APIs all the way down to hardware devices
- Experience with reverse-engineering and working with (and even around) anti-cheats
- In-person: Looking to hire in NYC to contribute alongside the product team. 3+ days in the office
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Company Intel
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