2D Animator
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About the role
Our client is looking for a strong 2D Animator to join a slot game production team and take ownership of high-quality in-game animations. This role is a great fit for someone with solid game animation experience - slot background is a plus, but not required. Candidates from match-3, casual, or hybrid-casual projects are very welcome. Your responsibilities will be: Create and set up 2D character, object, environment, and UI animations in Spine. Animate in-game elements, effects, and interactive objects for mobile games. Create and fine-tune visual effects such as particles, loops, impacts, transitions, and feedback animations. Polish existing animations by improving timing, smoothness, readability, and overall game feel. Work closely with artists, game designers, and developers to integrate animations into the game. Support and improve the animation pipeline. Participate in animation reviews, share feedback, and iterate based on team input. 2+ years of experience as a 2D Animator in the game industry. Strong hands-on experience with Spine. Commercial experience in game projects such as match-3, casual, hybrid-casual, slots, or similar genres. Good knowledge of Adobe Photoshop and Adobe After Effects. Strong understanding of traditional animation principles: timing, spacing, squash & stretch, anticipation, etc. Experience animating game UI, interfaces, and interactive elements. Clear communication skills and a team-oriented mindset. Ability to communicate in at least one of the following languages: English, Russian, or Ukrainian. Competitive salary. 20 vacation days and 5 sick days yearly. A friendly and creative atmosphere. Opportunities for professional growth and development. Flexible working hours and remote work options.
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Company Intel
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