Rendering Engineer Internship
ExternalFull-timeOn-siteToday
C++
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Responsibilities
- Design, build, and maintain efficient, reusable, and reliable rendering code.
- Implement new or improve existing rendering techniques.
- Help maintain code quality and organization.
- Profile and optimize C++ and GPU code.
- Communicate effectively within the team.
- Basic understanding of one of the Graphics API: DirectX 11/12, OpenGL, Vulkan, Metal.
- Basic understanding of HLSL/GLSL/MSL.
- Practical knowledge in Rendering/Graphics area. This can be: Work on your pet project - individually or with friends.
- Participation in GameJams, Hackathons, etc.
- Contribution to open-source projects.
- Ability to work in the office, full-time, Monday-Friday (Cracow)
- You will be a part of a dev team, so you need to have time for discussions and task collaboration.
- It's better if you are able to work the same hours as your team.
- If you need a few private hours to attend classes, this might be acceptable.
- Desire to make games and join Sperasoft after successful completion of the internship
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Company Intel
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