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Mid VFX Artist - Vic/SA/Qld

External
Keywords Studios logoKeywords Studios · Box Hill, Australia
Full-timeOn-site5d ago
BlenderDocumentation
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About the role

Ownership & Rendering Creation and optimisation of real-time VFX and shader networks to achieve the game's visual goals. Design, implement, and optimise complex real-time shader networks and materials to support both VFX and general rendering needs (e.g., custom rendering passes, post-effects). Support research and integrate innovative rendering techniques, specialised VFX tools and procedural methods to push the visual quality bar. Cross Discipline Collaboration Work closely with lead artists and technical artists to translate vfx into final in-game assets. Participate in reviews, feedback sessions, and iterative development processes. Share learnings, technical insights, and new workflows within the team, and stay current on best practices in real-time VFX and optimisation. Documentation & Research Create and maintain clear, up-to-date technical documentation. Proactively identify technical debt and potential future production risks, proposing, testing and documenting long-term technical solutions. Maintain an active awareness of emerging technologies, engine updates, and industry trends to ensure the studio's technical art practices remain competitive and efficient. Required Skills and Qualifications Approximately 3+ years of professional experience in the games industry. Strong foundational knowledge of the art pipeline, an artistic eye and practical experience in art and animation content creation. Demonstrated skills and interest across multiple technical domains: Shader development, VFX / Particles, Pipeline and tool development, and Real-time physics simulations. Proven proficiency in scripting and coding in one or more core languages Current, hands-on development experience with modern commercial game engines, Strong foundational knowledge in at least one industry DCC package (Maya, 3ds Max, Blender, Adobe Suite) and advanced skills in at least one relevant development package (Houdini, EmberGen, After Effects, or Substance suite). Strong attention to detail, excellent time management, problem-solving, and highly effective communication skills. Desirable Skills Previous production experience working on the demands and complexities of AAA game development. Familiarity with console development, including platforms like Nintendo Switch, PlayStation, and Xbox. Specialised experience creating motion graphics, interface animations and in-engine visual effects (VFX) specifically designed for user interface elements. skill set in traditional art, drawing, or painting, providing a solid foundation in composition, colour theory, and aesthetic sensibility. If you'd like to know more about Keywords Studios we recommend visiting our corporate site HERE PERSONAL DATA PROTECTION POLICY Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/ Role Information: EN Studio: Keywords Studios Location: Asia Pacific, Australia Area of Work: Art Services Service: Create Employment Type: Full Time, Permanent Working Pattern: Hybrid PERSONAL DATA PROTECTION POLICY Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.


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