Drive the quality and direction of gameplay animation, ensuring a high bar for responsiveness, clarity, and cohesion
Own and evolve multiple player-facing animation systems, ensuring scalability and consistency across features
Define and establish animation best practices, workflows, and quality standards for the team
Partner with design, engineering, and technical art to shape animation systems and influence gameplay integration
Anticipate systemic challenges and lead solutions that improve long-term reliability and performance
Guide and mentor animators, elevating craft quality across the team
Influence cross-team collaboration and alignment on animation-related systems and pipelines
Identify opportunities to improve tools, pipelines, and production strategies at a broader level
Required Qualifications:
8+ years of professional experience in game or entertainment animation
Experience defining animation pipelines or standards at a team or project level
Expert proficiency in Maya
Extensive experience working with Unreal Engine
Deep understanding of animation systems, state machines, and runtime behaviors
Experience owning and delivering complex animation systems across a project lifecycle
Proven ability to influence cross-disciplinary teams and drive alignment
Strong problem-solving skills with a focus on scalable solutions
Experience mentoring and elevating other animators
Familiar with the League of Legends IP and art style.
Fluent in Mandarin Chinese
Requirements
Proficiency in English
Background in both gameplay and cinematic animation workflows
Experience collaborating on complex system design with engineering and design
Strong understanding of performance considerations in real-time animation
As a part of the application process, you will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.
Additional Information
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it's for them that we continue to evolve and improve the League of Legends experience.
We're looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you're passionate about games. We embrace those who see things differently, aren't afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a Principal Animation Artist at Riot you will define craft standards, coach the animation team and influence other disciplines, including VFX artists, character artists, and rigging technical artists. You will help direct the animation experience and communicate that vision to team members. A great reel will showcase a diverse selection of character-driven and interactive animation, and a strong foundation in the principles of animation, including weight, anticipation, and impact. Your craft expertise will breathe life into iconic and beloved characters for players.
As an Principal Animation Artist on our Unpublished R&D Product you will be responsible for all aspects of player-facing animation systems and character performance from early ideation to final shipping quality release. Your critical eye for quality and appeal will help strengthen our animation style. Your past experience as an animator will enable you to translate the gameplay and thematics of League of Legends Champions into the game medium. You will report into the Art Director of the team.