Senior Programmer
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About Two Point: Two Point Studios sizzled into existence in the summer heat of 2016 with a goal to create amazing, deep simulation games that not only remain accessible to everyone, but also don't take themselves too seriously - we call them our little people games! In 2018, our hard work came to fruition and Two Point Hospital was born into the world to much acclaim. After Hospital we had a dream of creating an entire world of these little people games within the place we call "Two Point County", and in 2022 our latest game Two Point Campus was released. With us being a part of the Sega family, and with the success of Two Point Hospital and Two Point Campus, we're now pushing forward with our next games to continue to make our "Two Point County" dream a reality! Life at Two Point Studios is exactly as we believe it should be: fun, flexible and super creative! Everyone in our lovely team gets stuck in. You've got some awesome ideas? You can bet we want to hear them! We're a second family here, we all look out for each other, and we love what we do, but we understand that your real family needs you too, so we aim to strike the perfect work life balance enabling you to have fun at the office and get home to your loved ones with time to spare. Role: Principal Programmer Department: Programming Location: Two Point Studios, Farnham Working Model: 4-days per week in-office (Fri WFH) About the Principal Programmer role: We're seeking a highly experienced, forward-thinking Principal Programmer to help shape the technical direction of our sim-management titles, including Two Point Museum and future projects set in our expanding universe. This is a senior, hands-on leadership role that combines deep technical expertise with the ability to guide, mentor, and elevate the team around you. You'll bring a broad understanding of game development, strong proficiency with Unity and C#, and significant experience in console development. While we imagine someone with 12+ years in the industry, exceptional candidates with less experience but exceptional talent and leadership capability will also be considered. This role offers the chance not only to build features but to influence architecture, improve development processes, champion best practices, and help shape the long-term technical vision for our games. You will be responsible for : Providing technical leadership on key features and systems, ensuring high-quality solutions that are scalable, maintainable, and aligned with project goals. Collaborating with designers, artists, and other disciplines to guide features from early design through implementation, iteration, and final polish. Mentoring and supporting programmers of varying levels, helping to develop their technical and professional skills. Driving architectural decisions and contributing to the overall technical strategy of our current and future titles. Owning complex systems end-to-end , ensuring robust implementation, performance optimisation, and smooth integration across game teams. Leading planning efforts within the agile development process, breaking down work, identifying risks, and ensuring successful delivery of features. Championing engineering best practices , including coding standards, documentation, performance profiling, and testing approaches. You will have: Expert-level knowledge of Unity and C# , with the ability to operate independently and solve complex problems. 12+ years' experience in the games industry (or fewer, if you're truly exceptional). A strong grasp of software architecture, engineering principles, and development methodologies . Mastery of the core programming toolkit: Source control, Code architecture, Debugging, Testing, CPU/GPU/memory performance optimisation Excellent communication, collaboration, leadership, and organisational skills . A proactive, self‑motivated approach and a genuine desire to help others grow. And of course: a love for games and an enthusiasm for what we create. Not essential, but great if you have: Experience shipping games on console platforms . Background in online services or networked features. Experience or passion for AI and general gameplay programming. A track record of shipping high-quality games . Experience with C++ and/or 3D graphics programming . Knowledge of automated testing , unit testing frameworks, or CI/CD pipelines (e.g., TeamCity). A Computer Science degree or similar relevant qualification. Our Commitment to Equity, Diversity, Inclusion & Belonging: As an employer, we aim to create a diverse and inclusive environment that actively encourages the development and advancement of underrepresented groups, whilst promoting diversity of thought and experience. We want our employees to feel happy, accepted, and valued within the workplace, encouraging our employees to bring their true selves to work. We welcome people regardless of age, race, ethnicity, disability, gender identity and expression, sexual