Drive implementation of technical art best practices for artistic workflows and pipelines across the game
Be the primary driver in defining and growing the discipline of tech art across the game
Lead teams in identifying and prototyping new opportunities and incorporate technology to increase art workflow efficiency and unlock new creative opportunities
Supervise other technical artist leads in their performance management and adoption of shared engineering standards and best practices
Be an influencing voice in cross-discipline technical decisions and define the relationships between tech art, art, engineering, and production
Define and implement a framework for art asset technical performance
Fill in initial tech art gaps on new or exploratory products or teams, and set them up for sustainability
Ensure proper staffing and allocation of technical artists across product teams
Required Qualifications:
10+ years of experience as a technical artist in games or related industries
4+ years experience in management in games or related industries
Experience working in the Unreal Engine and Editor
Experience in working collaboratively with external vendors and partners
Experience with and commitment to building long-term maintainable, testable, portable, and stable systems
Experience working on Mobile games
Highly proficient communication skills and capacity to act as an ambassador between art, product, and engineering
Requirements
Experience with Maya and scripting in Python
Experience in shader development (e.g. HLSL)
Experience with ZBrush, Substance, and simplygon pipelines
Familiarity working in the Unity or other game Engines
Professional experience working in mobile development and cross-platform experience
As a part of the application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.
Our Perks:
Benefits
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expre
Additional Information
As a Sr. Manager, Tools & Pipeline Technical Art, you will lead and define the technical art needs across all of the different creative and technical teams on a game product. You will partner with the Creative Director to inform on best practices and pipelines, workflow, and asset production so artists can work efficiently and without technical hurdles in production. Additionally, you will work with fellow Technical Art Directors across the studio to ensure healthy and consistent best practices and support across the discipline.
As the Sr. Manager, Tools & Pipeline Technical Art on the Teamfight Tactics, you will support a team of Art Directors across TFT and work in partnership with Engineering Leaders to ensure joint planning and prioritization in order to support, optimization and pipelines across the TFT Product. You will work with the overall League of Legends Director of Technical Art to drive future-facing workflows, pipelines, rigging standards, and build a long-term strategy for the technical implementation of the creative vision for Teamfight Tactics. You will lead technical artists in creating rigs, tools, materials and shaders, and in adopting engineering best practices. You will identify strategic art resource needs and promote hiring for all tech art roles on the team. As a part of the art leadership team, you'll develop strategies and eliminate obstacles with other leaders to achieve broader product goals.